Its relatively clear where to go most of the time, the ships’ structure is not in any way resembling the design of the first two originals, although it does have a few keys here and there and some interconnectivity later on. It holds your hand way much more than RE1-3, mostly because people probably played this on the go, making the mission objective always clear is a good design choice in that case. Its more linear but you also have to backtrack sometimes because the mission says so or can go back to get a new item. The game starts more or less horror focused with low amounts of ammo which in the later stages of the game changes to more something you see in RE5, explosions and combat everywhere. Although no inventory management, but you do have an item box that is used to modify or swap out weapons. You explore the ship and find various keys or items to proceed further, while sometimes backtracking. Those come in different forms, there are also older ones, but not a single regular classical T-Virus zombie to be seen. Those monsters are a one-off version of the original zombie virus, making monsters mostly into snail looking humanoids, fitting the situation being on the ship. Tries is a good word as it doesn’t, yet considering it was a mobile game it’s pretty neat.Īt its core the main goal of the game is figuring out why you’re trapped on a ship full of monsters and how to get off of it. Whether or not you like the course Resident Evil went with RE4,5 and 6 this one tries to play more like the original except being a third person shooter. Review Initially a 3DS game I absolutely didn’t expect anything from it.
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